Virtual reality and its applications

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Virtual reality and its applications

American Journal of Computer Science and Engineering Survey (AJCSES) is a peer review open access journal publishing the research in computer science and engineering survey. Below we have discussed about Virtual reality and its applications

Virtual reality (VR) means experiencing things through our computers that don't really exist. When you look at an amazing Canaletto painting, for example, you're experiencing the sights and sounds of Italy as it was about 250 years ago—so that's a kind of virtual reality.

Types of virtual reality

Fully immersive

Non-immersive

Collaborative

Web-based

Augmented reality

What equipment do we need for virtual reality?

Close your eyes and think of virtual reality and you probably picture something like our top photo: a geek wearing a wraparound headset (HMD) and data gloves, wired into a powerful workstation or supercomputer. What differentiates VR from an ordinary computer experience (using your PC to write an essay or play games) is the nature of the input and output. Where an ordinary computer uses things like a keyboard, mouse, or (more exotically) speech recognition for input, VR uses sensors that detect how your body is moving. And where a PC displays output on a screen (or a printer), VR uses two screens (one for each eye), stereo or surround-sound speakers, and maybe some forms of haptic (touch and body perception) feedback as well. Let's take a quick tour through some of the more common VR input and output devices.

Applications of virtual reality

VR has always suffered from the perception that it's little more than a glorified arcade game—literally a "dreamy escape" from reality. In that sense, "virtual reality" can be an unhelpful misnomer; "alternative reality," "artificial reality," or "computer simulation" might be better terms. The key thing to remember about VR is that it really isn't a fad or fantasy waiting in the wings to whistle people off to alternative worlds; it's a hard-edged practical technology that's been routinely used by scientists, doctors, dentists, engineers, architects, archaeologists, and the military for about the last 30 years. It has applications in different fields as below

Education

Scientific visualization

Medicine

Industrial design and architecture

Games and entertainment

American Journal of Computer Science and Engineering Survey announce papers for the upcoming issue release. Interested can submit your manuscripts as an e-mail attachment to the Editorial Office at  computereng@imedpub.org

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Maegan Smith

Managing Editor

American Journal of Computer Science and Engineering Survey (IPACSES)

Mail ID: computersci@scholarlymed.com

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